Category: Reviews

Dungeons & Dragons – Neverwinter Review

In short…

Neverwinter is a free-to-play Italian MMORPG based on the classic paper role-playing game Dungeons & Dragons, which will immerse us in the classic setting of the Forgotten Realms.

As always, we will be able to create our character by choosing race and class, without forgetting the possibility of choosing his past history and the religious faith to be assigned to him. 
The combat system is very lively and is managed in real time by the player, without any sort of automation to break the rhythm. 
In the game there is an adventure editor, called Foundry , which will allow us to create our own customized adventures that can be played by everyone.

Neverwinter is an excellent MMORPG; it combines classic elements with others that are more original and fresh (like the combat system) accompanied by an evocative and evocative atmosphere, as well as by a highly respected graphic engine. 
If you’ve always been a fan of D&D, you can’t possibly miss it; otherwise a test is still required.

Trailer

Full review

Dungeons & Dragons is certainly one of the most popular role-playing games, inspiring tens of thousands of different adventures that involve players from 1974 to the present. 
The background that he brings with him is vast and it is not surprising that, outside of his original pen and paper habitat, thousands of adaptations and titles inspired by D&D have been made available for computers (and consoles).

Neverwinter is the last title to be based on this universe; an MMORPG that, trying to remain as faithful as possible to its inspirational product, will allow us to immerse ourselves in the Forgotten Realms to live our adventures.

Races, classes and religions

As usual, the first fundamental task will be to create our character. 
The classes available are all based on rather standard archetypes and range from humans to different variants of elves, to then pass to orcs, dwarves and the demonic Tiefling. 
The customization is not very high since, apart from some peculiar and secondary aesthetic detail, all the classes have a rather similar humanoid aspect. 
Even the choice of the predominant feature of our character remains within the classical canons, allowing us to choose between the ever present strength, magic, dexterity and little else. 
It should be noted, however, that, as increasingly happens,particular care has been taken in the realization of the equipment which, although not comparable to the stylistic levels reached by other productions (Tera, for example), is however well done and differentiated for each class.

The possibility of forging non-incisive personality traits for the purposes of the game is welcome, but nevertheless useful for increasing immersiveness, such as the preferred background and divinity.

Who does it by itself, use the Foundry

Once the creation of our character is complete we will be free to dive into the beautiful world of the Forgotten Realms, beginning our epic story that will see us face quests, eradicate monsters and level up like in any other MMORPG. 
Unfortunately, the plot of the game, although present and in any case significantly more accurate than other titles, is not particularly exciting and does not completely involve the player. 
Even the missions themselves, in the long run, could come a bit boring since, in the end, they recycle predefined schemes for the duration of the game. 
Fortunately, to significantly increase the value of the game, there is a tool called Foundry.
Foundry is basically an editor that allows all players to try their hand at creating their own adventure, with their own dynamics, their own environment and their own characters. 
Needless to say, a feature of this kind multiplies the variety that can be obtained beyond doubt, not to mention longevity.

Each mission that we will face, among other things, will not be an end in itself, but will allow us to gain experience and improve ourselves, as if it were a section designed by the developers (see video below).

The new fashion is to make combos. Always

As in most recent MMORPGs, in which a sort of revolution seems to be underway to promote its “rejuvenation”, Neverwinter proposes a peculiar combat system, very marked by action and far from the mechanics that the classics of the genre have accustomed us to. 
The merits are always the same: while the hands are being bored, one is not bored, one actively participates in the battles and the result of them is no longer just a matter of mere statistics.

Neverwinter proposes a peculiar combat system, very marked by action and far from the mechanics that the classics of the genre have accustomed us to.

Attacking and using abilities are no longer automatic processes: to inflict the blows we will first have to target the targets in real time, with the result that a successful attack (or one failed) will also be due to the skill of the player holding the mouse and keyboard.

Originality and personalization

The most original aspect of the game is undoubtedly the Foundry, an element that is not often found in MMORPGs. 
As written above, it is also noteworthy that the combat system is special and very funny.

Finally, it is worth mentioning the possibility of customizing secondary parameters of our character, such as the religion professed and past history.

Graphics and sound

Wandering through the world of Neverwinter always has its charm, especially if the settings of Dunegons & Dragons have a dedicated niche in your heart.

At a strictly technical examination, Neverwinter is almost brutalized by decidedly better competitors from this point of view but, if on the “mathematical” side the game is not surprising, with good and never exalted polygonal details and counts, from the stylistic one the game of Cryptic Studios succeeds to compete head-on against most of their rivals. 

The setting is recreated with care, and the dark tones present will make the happiness of more than one player.

Conclusions

Neverwinter has all the credentials to entertain all D&D fans (and not only) for a long time. 

Beyond the mechanics and the good, but not surprising, missions, the real surprise of the game is represented by the Foundry that, unless you make dramatic steps backwards, should guarantee variety and fun for an indefinite amount of time. 

Leaving the possibility for users to “create the game itself” is always a good move, capable of making a contribution not just to the experience. 

On the other hand, D&D has always been a game where the adventures experienced were strictly personal and, in a sense, this Neverwinter is no exception.

League of Angels II Review

In short…

Announced well in advance after the public success of the previous chapter, GTArcade has finally released the follow-up to League of Angels.

Playable for free through a simple window of our browser, League of Angels 2 allows us to immerse ourselves in a fantasy world highly dominated by MMORPG mechanics.

Unlike the predecessor, which allowed the choice of the class of his character, in LoA 2 we will have the faculty to determine only the sex of our avatar, decreeing its development as possible only during the course of the game.

The chief fault of the progenitor, who returns here more domineering than ever, is the excessive automatism with which the mechanics of the gameplay are set , which leaves very little space to the player, marrying perhaps with a user unaccustomed to the strategy but who will avoid in a one hit any player much more “committed”.

Worthy of mention, however, the technical sector of the title, which represents one of the highest points (if not the highest) ever touched by a browser game. 

➔ Main points:

  • Graphically the best in circulation on browser game.
  • Fully automated gameplay.
  • Artistically more than valuable.
  • Dozens of selectable heroes .

Trailer

Full review

Here we are again! After a few years from the release of the previous title of the same name, GTArcade released the browser game League of Angels 2 on the internet, a title that goes back to most of the original game’s framework, trying to make it unbelievable in every respect.

If you still have our review of the first chapter of the series in mind, you will no doubt remember how we didn’t exactly praise the game, criticizing them in large part for the excessive automatism it permeated, with the aim of going extremely towards a user who he would have easily exchanged the term “MMO” with an abbreviation of some military organ.

Despite this (in our opinion) huge defect, the game has however had a stratospheric success, so as to convince the developers to make a second episode. 
Will GTArcade have decided to change direction or, following the motto “team that wins does not change”, has preferred to continue undaunted on its own way?

Between monsters and angels

Would you ever say that this is the result of a browser game?

Unlike its predecessor, in League of Angels 2 we will not be able to choose the class of our character, when starting a new game. 
The only choice that will be granted to us will be the one related to the sex of our character that, based on which of the two genres we will select, will make us impersonate a preset avatar. 
To tell the truth, as the gameplay is made, this is not a big lack since, again with reference to the previous chapter, the difference between the various classes was not so noticeable (apart from graphic differences) but still leaves a bit bitter in the mouth to see that you are facing a step backwards compared to the past chapter.

In any case, the substance of the game has remained almost unchanged, in spite of the numerous criticisms received.

Forget about being able to manage your character to the millimeter and, more importantly, the dynamics of battles. 
Today as yesterday, 90% of the League of Angels 2 gameplay is completely automated and relegates the player to be a spectator who, from time to time, is asked to press a few buttons. 
The clashes will always and in any case be completely automatic, with the exception of special attacks, which will be activated with a mouse click when the relative icon (a golden color around the sticker of one of our characters) will be visible on the screen; STOP; nothing else. This is all that the fighting in LoA 2 has to offer.

Fortunately, the management of your PG and the party in general is slightly deeper than the combat system , even if by “slightly” we mean just the narrowest sense of the term. 
By playing and getting rewards, we will enter into “possession” of new heroes that we can add to our team, each of which has a certain level of rarity and power.

90% of the League of Angels 2 gameplay is completely automated

Through a special menu, it will be up to us to decide which heroes to deploy and take us into battle, trying to get the greatest attack strength available.

Decimating opponents, then, we will level up and, through special objects obtainable in the game, we will also be able to enhance ourselves in certain parameters and obtain new abilities. 
Although all this adds a bit more depth to the game, the fact that even these passages are totally skippable and can be managed independently by the system, helps to sweep away the slight strategic patina that had settled on the game.

During the fighting, we will not have much chance of interaction

For the rest, the game proceeds smoothly throughout its structure which, on balance, provides only for an incessant repetition of clashes of increasing “difficulty” , at the end of which we will be rewarded with a score from one to three stars.

Technical peaks

Few stories, if from the point of view of the game League of Angels 2 will certainly not meet the tastes of the most hardcore players, from the technical and graphic one the game of GTArcade represents one of the most beautiful things you have ever seen on a browser window game.

The beautiful 2D backgrounds, conceived from a superb art direction inspired by the most classic of fantasy universes, blend together with 3D models of monsters and characters that are really great and rich in details, which pay the only price of an aliasing sometimes a bit too strong, but hardly manageable in a clientless title.

The GTArcade game represents one of the most beautiful things you have ever seen on a browser game window.

Conclusions

Before making a judgment on League of Angels 2 it is necessary to understand it and enter into the mentality of those who will be its main users.

League of Angels 2 is clearly a game for many but not for everyone.

The GTArcades have deliberately focused on a purely casual range of users, who seeks immediate fun but which continues over the long term and who gives them the feeling of constant and sustained improvement, without having to work too hard to obtain it.

In short, LoA 2 is in effect a casual-sized MMORPG, which voluntarily avoids anyone looking for a deeper and more layered experience. 
Seen in this light, League of Angels 2 carries out its task in an excellent manner, offering content and entertainment to players in large quantities. 
If you are such purists, however, go elsewhere: League of Angels is not for you.

Skyforge Review

Skyforge is a free MMORPG developed by the Allods team with the help of Obsidian, the authors of Star Wars the Old Republic. 
The title is set in an imaginary world that mixes the imaginary sci-fi and medieval fantasy, in order to win a personality of its own. 
Unfortunately, the marriage between the two scenarios was only half successful, due to various elements whose coexistence sometimes creates situations at the limit of the grotesque.

The game includes a combat system strongly marked by action, in which it is however necessary to aim a target to direct the attack, but making available a combo system typical of action games in third person. 
Skyforge offers a classic quest scheme with instantiated settings and a progression system that closely resembles the Final Fantasy 10 spherography.

A real treat within the title in question is the possibility of becoming gods, complete with followers who will erect temples in our honor within the game world.

A title of undisputed value, which does not reach excellence, but which will guarantee hours and hours of pure fun for a large slice of players.

➔ Main points:

  • MMORPG free to play 2015 in English.
  • Original and stimulating progression system .
  • There is no open world : the whole game is extremely instantiated.
  • Possibility of becoming a divinity and having followers throughout the game world.
  • Italian community not very present or supported.

Trailer

Full review

Of MMO, and in particular of MMORPGs, over the years we have had the opportunity to try many, some succeeded others a little less. 
Regardless of their qualitative ambitions, however, each of these titles tried to get us into their world; a world with its own rules, with its own civilizations, with peculiar places and characters that, for better or for worse, tried to tell us their story, making the player take a path that would have led him to an alternative reality. 
The title that we will talk about today, falls fully into this category and, perhaps for the first time ever, it will fall into a world halfway between science fiction and medieval fantasy.

Medieval sword in the foreground, futuristic sci-fi mitraglione in the background: it seems that someone has ended up in the wrong game …

Started for the first time Skyforge, it is pervaded by mixed feelings. 
The introduction opens with a flying vehicle that travels in the skies of what is, in effect, a classic representation of a city with a clear sci-fi inspiration. 
Once the shuttle crew is framed, we will immediately know what our alter ego will be; a silent guy with a face covered by the helmet of the one who remembers (not too much) vaguely the armor of a centurion in vogue at the time of the Roman Empire.

Skyforge tells the deeds of immortal beings, whose greatest ambition, as well as mission, is to become nothing less than real divinities, with all that this entails. 
Beyond the plot itself, however, what is most striking is the type of setting in which it was conceived: an imaginary universe that mixes, in the most ignorant way possible, the classic science fiction with the characteristic elements of the more glossy fantasy , the typically oriental one where the characters appear more like models than as grumpy fighters.
The result is something certainly atypical, even rather original in some respects, even if the feeling of alienation that is felt in the first moments of play will recur several times during your games and, to be honest, it seems absolutely justified by the lack of a sense that derives from the desire to unite such different and faraway aspects.

The progression system is original, profound and extremely satisfying … especially when we have become gods!

Between centurions and flying cars

Before going on to play, let’s spend two words on the character creation editor. 
Without too many words, it is absolutely promoted, guaranteeing dozens and dozens of options on which to act to modify all the various parameters of our character. 
For each sex, there are various pre-set templates that can be selected to then make our changes.

It will be possible to change the features of the face, the build, the clothing, the posture, the voice and, more generally, it is possible to work on any aspect, even if not always in the desired way. 
The purely stylistic aspect seems to be something sought for specifically by the developers, who have taken care to provide the player with all the tools (and incentives) to create their own alter ego that is “cool”. 
Among other things, if any aspect of your hero no longer satisfies you, you can always go to the appropriate NPC and make all the necessary changes, and be sure that when we all say, we mean ALL (if there were any strange ideas, so make sure you give your character a name that is good for both boys and girls …

The Skyforge tutorial is perhaps one of the most immediate and at the same time spectacular seen recently in a MMORPG. 
Usually it starts rather slowly, the bases are explained slowly and the first enemies faced range from tender bunnies to plump little pigs.

Meetings between paladins and necromancers can quickly degenerate into Skyforge …

Skyforge, on the other hand, immediately throws us into the fray and not even the time we are told how to execute the basic attack that we immediately find ourselves leading to slashes left and right, with an opening sequence that would not look out of place in a hack ‘n slash in any third person. 
The combat system does not detach itself excessively from traditional systems, in fact to attack a target you must first frame it in the viewfinder and press the attack button intended for the action you want to perform . 
You will not be able to strike at random “in the air”, in a nutshell, yet despite this, the Skyforge combat system is one of the most frenetic and hectic that has been seen lately.
If desired, during battles it is also possible to block the view on a certain enemy, allowing us to move freely without losing sight of our target.

Become a God!

Once the tutorial is complete, we will find ourselves in the main city of the game, a futuristic megalopolis, which will act as a hub to “sort” the players to the places of the missions, which will be assigned automatically whenever these become available. 
In any case, the first thing to do once we get there for the first time, will be to do some practice with the three initial classes that are made available to us in the game. 
The classes present are quite numerous, although initially only the lightbinder, the paladin and the cryomancer will be available, belonging respectively to the support classes, defensive and offensive.
One of the main peculiarities of Skyforge is that our character is not bound in any way to a specific class and that it can be changed to (almost) every moment of the game. 
During battles, of course, it will not be possible to make the change but, at any other time, it will be enough to press a button to see our class modified, passing in an instant, for example, from an offensive class to a support class.

Maybe, one day, you too will complete the “Ascension” and find yourself with followers ready to erect temples in your honor for the whole game world.

In terms of gameplay, this translates into the possibility of adapting your character to the most disparate situations , both when playing solo, choosing each time the most efficient class for a given section, and when playing as part of a group , easily managing to balance any gaps in the party.

Arrived at a certain point, our character will be able to extend his powers and turn into God […] making us a small self-propelled tank damn fun to use.

It is a feature that convinces and is particularly functional to the rejuvenation of the gameplay, also and above all by virtue of the progression system adopted by the developers, disconnected from the accumulation of experience in the classical sense, where each class represents “something in itself”, but linked solely to the character, who will be able to strengthen himself in numerous different fields through what the game calls the “Ascension Atlas” system. 
This, in practice, is a huge graph studded with innumerable points that can be learned. 
Each point is characterized by its own color and, if we decide to learn it, it will give us the right to access a skill, an enhancement or another effect. 
The graph is truly boundless and allows onegrowth of your character targeted around the player’s decisions.

Based on the style of play that we feel most ours, in fact, we will be able to choose to devote ourselves more to strengthening a branch rather than another, deciding on the run what our hero will specialize in. 
Advancing in completing the ascension of Atlas will then reward us with prestige points, the only real indicator to identify the value of a player within Skyforge.

Arrived at a certain point, our character will be able to extend his powers and turn into God, a sort of temporary empowerment that will significantly increase our abilities , making us a small self-propelled tank damn fun to use. As well as the “normal” ones, even their appearance as gods have been extensively treated under the aesthetic form, giving us the opportunity to choose between different types of divinities.

Skyforge is an MMORPG that deserves a closer look … so here is our demonstration gameplay!

When the crossover does not bring the desired results

The technical component of Skyforge is not perfect, but it is absolutely well done as a whole and a step above the average of the other MMORPGs. 
The scenarios are made with care, the polygonal models are well detailed and the textures always appear well defined.

Spells, duels to the white weapon, and explosions … there is something for all tastes!

We can find some shortcomings in the animations that, although well done, have little coherence with each other, often resulting jerky and discontinuous, and in a rather marked aliasing, even when the various filters made available by the graphic settings of the game. 
Nothing too limiting, however, and the game remains always and in any case fully appreciable from a technical point of view; Of course, the requirements, although not very high, require a bit more resources to maintain an acceptable frame rate compared to other games, but they are requests that are however repaid by the graphic level offered.

If on the technical side we can be satisfied, then, on the stylistic side we need to make some clarifications. 
Practically every single thing, from the settings (which in more than one occasion deserves a praise to the developers) to the armor, has an aesthetic design of very valuable workmanship, evocative and well thought out, provided you extrapolate it from the context and examine it for itself. 
What is not at all convincing, in fact, is the general picture which, as mentioned at the beginning, mixes sci-fi with medieval fantasy, generating a union that, leaving out any personal taste, appears objectively not very sensible, with different offsets that sometimes they really look like a punch in the eye. 
To give a practical example,to see individuals with a vaguely punk look, dressed from head to toe with leather clothes, to launch elemental magic appears initially surreal, to then lead to a loud laugh of hilarity when in our party, perhaps on a mission in a remote village in the mountains, a buxom career woman in office attire (with lots of sexy secretary glasses attached) makes her appearance equipped with sword and shield taken from the medieval imagination.

The charm of the settings is undeniable …

In many situations, it seems to be in front of a moddata version of a random Elder Scrolls from Morrowind onwards. 
Please note if you did not understand: we do not criticize the realization, but the consistency, raped in the name of originality.

Conclusions

So, to sum up, what can you say about this Skyforge? 
The title of Allods Team is without any doubt a good title that deserves to be tried. 
As in 99.99% of the titles that offer a vastness comparable to the MMOs, not everything is perfect, and there are features that could make some players turn up their nose more or less sharply. 
However, Skyforge is an interesting game, with a combat system that offers frenzy and action, with peace of mind for those looking for a quieter experience. 
The missions that the game requires us to face have turned out to be almost entirely enjoyable, even though the type of game with instances may no longer be appreciated as it used to be.

As a whole, we can only positively promote the Allods team title, recommending without reservation to try to give them a chance; you may find yourself pleasantly surprised.

Aion Review

In short…

After an unlucky first period in which it had not been appreciated at best (commercially speaking), Aion, Ncsoft’s MMORPG, embraced the free to play game model , making a high-end product arrive on our computers in completely free.

By choosing and customizing our PG from two different races we will be ready to immerse ourselves in the world of Atreia. 
On the quest side, the game is a classic massive RPG with tons of missions to accomplish with objectives such as fighting and collecting various items. 
On the PvP side, on the other hand, the game takes on the characteristic of presenting enormous battles without a quarter where people get beaten up without knowing how to read or write. 
On the battlefield (Abyss), in addition to the two races at war with each other, there will be a third deployment (controlled by the computer) which will add further cannon fodder to the whole.

Graphically, thanks to the use of Crytek’s CryEngine graphic engine, the game is a real spectacle for the eyes, giving back perfectly modeled characters and postcard-like scenarios impossible to not admire.

Aion is a great title that, once the justification of the monthly fee (which has been eliminated) has been removed, it really has no more reasons not to be tried.

➔ Main points:

  • Extremely classic MMORPG translated into Italian.
  • Much played in our country.
  • Excellent graphics on exit, but now slightly dated .
  • Get your wings off and take flight … nothing but mount!

Full review

Over the years, there has been an increasing number of attempts to oust the ever-WoW form from the most played MMORPG podium ever. 
Of the self-proclaimed “anti-warcraft” games they came out in abundance but, unfortunately (or fortunately, depending on your point of view) nobody ever really came out of the comparison against the champion.

Also due to the crisis, in one of the most difficult genres to maintain, like that of MMOs, a curious phenomenon has developed. 
To cope with the not-so-excellent commercial results, many manufacturers have had to align many of their products with free formats or, in any case, very facilitated from a monetary point of view, in order to save them from the brink of bankruptcy.

This is the case of Aion, a MMORPG developed with a high budget that is now possible to play for free .

The game is set in the world of Atreia, now in ruins where, following a war of enormous proportions, a literal rift has been created that has divided it into two distinct parts, one radiated by the brightness of the light populated by the elisians, the other immersed in darkness and inhabited by the Asmodians.

The narrative background of the game is, however, more complex than this and, if you wish, the game provides us with various opportunities to deepen our knowledge of the world of Atreia; here, it suffices to know that the two factions (Elyos and Asmodians) are at war with each other and that, needlessly to do so, the player will be asked to choose which race to take sides with.

Light and shadow: eternal rivals

As already mentioned, the player will have the task of choosing between Elyos and Asmodians. 
The Asmodians are enchanting beings, with almost perfect features and that, although this definition is not entirely correct, one could say that their appearance follows what is usually attributed to the array of “good”. 
Asmodians, on the other hand, are beings who rarely saw the light of the sun; their appearance has changed proportionally to this characteristic, they are dark creatures, sometimes with bestial traits.

The choice is rather radical and, once opted for one of the two races, we will not be able to create characters belonging to the rival faction if we do not first change servers or delete all those already created. 
Once the race is chosen, we can decide which class to belong to, choosing from a rose of six: warrior, explorer, magician, priest, engineer and artist. 
The classes are all well differentiated between them and, once a certain level is reached, each of them can evolve into different specializations.
The side relative to the mere aesthetic customization of our character is also excellent; the present editor is not the most profound ever seen but still maintains excellent levels. The parameters on which to act are very many and, whether you want to create an elf with a model body or a perfect midget to play as a retired Santa Claus, there is no risk of being disappointed.

How to Icarus?

Aion, keyboard in hand, is a full-blown MMORPG. Wandering around the world we are given tons of quests to complete, all of which are based on the previous ones, some more or less. The tasks to be carried out, in fact, are more or less always the same and if you expect big variations from the classic scheme “go, kill tot. X and come back ”, the risk of not seeing one’s expectations met is quite high.

The quests are more a way to have a sort of “guide” that accompanies us in the growth of our character than anything else, despite those related to the main plot they let themselves play with pleasure. 
Lately, several MMORPGs have been seen around that have partly embraced action features to streamline the fighting and refresh the gameplay; Aion is not part of this category and remains faithfully anchored to what are the original cornerstones of the genre. Combat takes place by targeting an enemy and selecting various abilities. Timing and reflexes of the player are more than marginal.

Particularly sponsored by the game itself is the ability, at level 10, to be able to fly. 
Our character will get real wings, which can be different and with different bonuses, which will allow us to flutter for the maps. To tell the truth, this addition does not always blend perfectly into the context. In the PVP clashes it is an important addition to the tactical nature of the fights but, as far as the ordinary sections and the exploration are concerned, it is only a means, limited in time among other things, to travel long distances in less time.

Orbi barrel!

In Aion the PVP was treated with some care. 
Starting from level 25 you will be able to access a special area called “the Abyss”. 
The Abyss is a sort of middle ground, located between the lower realm (belonging to the Elyos) and the upper one, belonging to the Asmodians. 
Wanting to use practical terms, the Abyss is a sort of huge battlefield in which Elyos, Asmodians and Balaur give themselves a blessing without worrying too much about good manners. 
The Balaur are another non-playable breed, present in more than generous amounts in the abyss and which, basically, deals with arranging any imbalances between the two teams inside the abyss. 
The beauty of the abyss is that,unlike the other areas, there are no restrictions on the use of wings, which can be used practically anywhere and at any time. 
In addition to greatly favoring the speed of displacement, the unrestricted use of the wings allows different and more reasoned approaches to combat, which will see us engaged in the consideration of vertical as well as horizontal directions. 
In the abyss there are also particular fortresses that can be conquered by one of the factions, giving rise to large-scale epic fights.

The glory of a time gone by

The graphics engine that moves the game is a specially modified version of the CryEngine, an engine that, at the time, was able to make more than one player drop his jaw.

Getting the wings will be one of the most important steps to take, as well as one of the most influential in terms of gameplay.

When Aion came out he earned the reputation of being one of the most graphically MMORPGs ever, and with good reason. 
Time, however, is the worst enemy of the graphic avant-gardes and, unfortunately, even Aion could not escape this law. 
Please note, it is still a beautiful title to see, with dreamlike landscapes and well-shaped and animated characters; only that, over time, other games have come out that have ousted him from his throne, making him lose a record that, right up until a few years ago, he was entitled to.

Conclusions

They have dozens of fantasy MMORPGs and hardly one comes out able to tick all the others; Aion is one of these. 
Well-groomed, refined, fun and long-lived, the NCsoft title is able to offer as much as expected. 
Of course, he has now somewhat lost the glaze he had at his exit, not so much in terms of mechanics and contents that, over time, have been extended and refined, but rather, in the competition that has definitely become more fierce than in past. 
Last note: the title was not born free to play, but it has become; consequently you will have the quality of a paid title without having to shell out a penny.